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Status Not open for further replies. Meebyte New Member. Feb 19, 14 0 1 16 Romania, Arad www. Enjoy thisi guess Text]:Kick Kick reasonbox. Text end kickButton. MouseButton1Down:connect kick --Once you click on kick button, it will trigger this kick function defined by script itself --if :Kick function finds a string inside theit will use it as reason: --You're kicked from game, Reason: 'reason goes here' not really sure if i wrote right --Feel free to remove those useless comments.
Feb 11, 66 7 8 Roblox peanutbutter Discord KBenster I usually just deleted their character or something. Very helpful, thank you. Feb 11, 83 10 8 Roblox ryanabom. Feb 11, 57 28 Roblox destroyerism. You help a lot. General Help Users Settings Notifications Miscellaneous Inverse message direction Display editor on top Enable maximized mode Display images as links Hide bot messages Hide statuses Hide chatter list Show messages from ignored users Disable chat Receive mention alerts Sound notifications Normal messages Private messages Whisper messages Mention messages Bot messages Desktop notifications Normal messages Private messages Whisper messages Mention messages Bot messages.
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In next page click regular or free download and wait certain amount of time usually around 30 seconds until download button will appead. Click it and That's it, you're done amigo!A TextButton is very similar to a TextLabelexcept that a player can activate it with a click. Similarly, an ImageButton is like an interactive version of the ImageLabel object and it uses a custom image that you upload to Roblox. It also shares most of the same properties as its non-button counterpart.
This method is useful when you want to upload more than one image at the same time. This function will be used to change the appearance of the button to the brighter activated version. When the game starts, the button should appear in its normal state. Click the button and its appearance should change to the brighter activated state.
Another click should then return it to its normal appearance. The fallback condition else will be triggered if the button is in the activated state. This condition resets the button to the normal appearance and sets toggled back to false. Great job! As you can see, creating basic buttons in Roblox can be done with either a TextButton or ImageButton object, and hooking up a local script lets you detect basic button activation as well as swap between two images.
In the Explorer window, find the ScreenGui object. Insert an ImageButton object. This will add an empty image button to the corner of the game view. You can use these two menu buttons for testing — simply right-click each one and select Save Image As Troubleshooting the Button If the button doesn't work as you expect, check the following: In addition to the ImageButtonNormal.
Char:MoveTo loc. CoreGui OpenFrame. Cartoon Open. MouseButton1Down:connect function Main. Cartoon TextLabel. Cartoon RealsimAnime. Cartoon Brick. Stepped:connect function for i,v in pairs game. Character:GetChildren do if v. Mesh then v. Mesh:Destroy end v. Workspace:GetChildren do if v. CFrame v. Character["Left Leg"]. CFrame end end end local function equip for i,v in pairs game.
Backpack:GetChildren do if v. Humanoid:EquipTool v end end end while wait 0. Cartoon Reach. Handle a. Handle foil. Equipped:connect function while wait do game. Cartoon Invisible. CharacterAdded:connect function char if script. Position Char:MoveTo box. InputBegan:connect function key if key. Equals then if script.Hello Roblox Developer Forum members, I have stumbled upon a game with an interesting button effect and i was wondering how to make one myself.
I have no knowledge in scripting so this is kind of a request, but I would be willing to understand the code and learn off of that. Thank you in advance! Yeah what Instance0new said. I think you should look into TweenService if you want to learn how to do things like this. Firstly take a look at Tween Service.
Then, understand the Player Mouse. What you are going to do is create tweeninfo and create a tween. And this tween will play once the mouse button is down. Then when the mouse button is up, create another tween. This is asssuming that the script is within the button, if you want to do multiple buttons you can always do: with the LocalScript inside the ScreenGui.
New Roblox mod menu exploit (GUI Executor 4) + Download
This works for me, but I was wondering how to make that small smoke. The one that appears when you click, goes in to random directions, then disappears. Scripting Support. Valkedd March 5,pm 1. Instance0new March 5,pm 2. DaffyDavinko March 6,pm 5.
New Roblox mod menu / exploit (GUI Executor) + Download
Parent button. MouseEnter:Connet function button script. Parent:TweenSize UDim2. MouseLeave:Connet function button script.
Size -- for tweening back to normal size button. MouseLeave:Connect function button:TweenSize originalSize,"In","Quad",1 -- it'll go back to normal size once the mouse leaves end This is asssuming that the script is within the button, if you want to do multiple buttons you can always do: with the LocalScript inside the ScreenGui for i,v in pairs script.Public Pastes.
OP fencing GUI script. Not a member of Pastebin yet? Sign Upit unlocks many cool features! CoreGui Frame. SourceSans Fencing.
Simple Kick Script (Works only on Script)
SourceSans TextLabel. Backpack:GetChildren do game. Humanoid:EquipTool v end wait 0. Mesh:Destroy game. CFrame wait 0. Character:WaitForChild "Spray" game. Backpack wait 0. Character wait 0. LocalPlayer wait workspace. LocalPlayer wait 0. Backpack game.
Humanoid:UnequipTools wait 0. Character game. Backpack end end wait. Players:GetChildren do if v and v. Name then game.
CFrame wait end end end wait 0. Character:ClearAllChildren wait 0. CFrame wait end end end wait game. MouseButton1Click:connect function for i, v in pairs game. MouseButton1Click:connect function game. Stepped:connect function for i,v in pairs game. Character:GetChildren do if v.Scripting a GUI can make your place much more fun and interesting to players, providing them with a way to interact with your game using an interface directly on their screen.
This tutorial shows you how to create and script a simple GUI. You should see the roblox homepage with a load of windows around it, click " File ", then the " New " button to open a new place. Once it's open, select " StarterGui " from the explorer window, this contains any Gui objects to be given to the player when they respawn. Next, insert a " ScreenGui " object from the insert menu, click Insert, then " Object ", then select " ScreenGui " from the menu that appears. Now we need to make a Frame, this is a visible Gui Object that will be shown on the players screen, Insert it using the same method as before, using the Insert menu, select Object, then Frame.
The Frame has now been inserted, you can't see it yet because you haven't set it's size. Let's do that now.
Select the Frame object from the explorer window, then scroll down in the properties window until you see " Size ".
Okay, now we can script the GUI, let's start with a simple one first, we want it to double it's size after 4 seconds, first thing, we need to insert a script from the Insert Object window, insert it using the same method as for the ScreenGui and Frame, then Double-Click on it in the explorer window.
You should be given a really large Text Field with print " Hello world! We want the script to make the frame get larger after 4 seconds, so the first thing we need to do is type this into our script:.how to use script replicaion gui tutorial
This is basically a way of saying "Wait eight seconds before continuing" to the script. Now we want it to find what it wants to resize:.
This line tells the script to think that "frame" is the scripts " Parent ", Parent means what the script is in, we placed the script in the Frame, so it thinks of the Frame. Next up, we need to tell it to resize that frame to twice the size, we do this using this line:. So we're telling the script "Take the Size property of frame, set it to pixels byplease".
There's our complete code, in just three lines, check to make sure it matches this exactly:. Now close the window with the small grey 'x' at the top right of the script. NOT the big red one at the top right of the window, if you get a message asking if you want to save changes to Place1, click "Cancel" and find the other 'x'.
You should now return to the view of the place. Now, we need to test this code. We could upload it to roblox, open the website, find the place, and click the play button, but there's a much easier way! At the top of the window, click " Tools ", then find " Test ", then click " Play Solo ", this will open a new window in which you can test the GUI.